![]() 21:10:18,510 - protocol.protobuf_client - INFO - Processing message 1 21:10:18,509 - protocol.protobuf_client - INFO - Processing packet of 56 bytes 21:10:18,100 - protocol.protobuf_client - INFO - Send message success 21:10:18,100 - protocol.protobuf_client - INFO - Sending message 5514 (68 bytes) 21:10:18,100 - protocol.protobuf_client - INFO - Sending log on message using credentials 21:10:18,100 - protocol.websocket_client - INFO - Authenticating with username, password, 21:10:18,099 - protocol.websocket_client - INFO - Got dict_keys() from queue 21:10:18,099 - galaxy.task_manager - DEBUG - Task manager plugin external: creating task 8 (pass_login_credentials) 21:10:18,099 - galaxy.task_manager - DEBUG - Task manager jsonrpc server: creating task 5 (pass_login_credentials) ![]() 21:10:18,098 - INFO - Handling request: id=55, method=pass_login_credentials, params= Would perhaps be worthwhile to take a look at ASF because there the logins and everything else work flawlessly even headless on my Raspberry Pi. I now completely uninstalled GOG Galaxy 2.0 and won't using it again until people report that everything is running stable.īecause it already took me hours the first time to get it to import the steam lib correctly and I simply can't stand those bugs anymore and then the whole client is also very slow and cumbersome anyway. It did also never ask for Steam Guard code entry. But it still wasn't able to login to steam and only showed 'Steam offline retry' after some seconds and of course it didn't import anything. Then suddenly the update 2.0.17.63 popped up, and so I updated.Ģ.) Also didn't update the lib and also showed only 'Steam offline retry' and so I uninstalled it and deleted everything and then reinstalled GOG Galaxy 2.0.17.63 freshly. Ret_code = await self._protocol_thenticate_token(self._user_info_cache.steam_id, self._user_info_cache.account_username, self._user_info_cache.token, auth_lost_handler)įile "C:\Users\james\AppData\Local\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8\protocol\protocol_client.py", line 181, in authenticate_tokenġ.) Worked and imported the lib after hours of tinkering around initially, but after starting it up some months later, it didn't update the steam lib and in the plugin sections there was suddenly 'Steam offline retry'. 21:05:28,613 - protocol.websocket_client - ERROR - Failed to establish authenticated WebSocket connection, retrying after 20 secondsįile "C:\Users\james\AppData\Local\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8\protocol\websocket_client.py", line 71, in runįile "C:\Users\james\AppData\Local\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8\protocol\websocket_client.py", line 225, in _authenticateįile "C:\Users\james\AppData\Local\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8\protocol\websocket_client.py", line 204, in _authenticate 21:05:28,613 - protocol.protobuf_client - INFO - Finished processing message Multi 21:05:28,613 - protocol.protobuf_client - INFO - Failed to log on, reason : eresult: 5 That I seem to share with Bawbross, but not with rautobias - if that matters at all. (I omitted the following traceback for brevity - it's in the log.) Result = await asyncio.wait_for(self._steam_munication_queues.get(), 60)įile "D:\obj\Windows-Release\37win32_Release\msi_python\zip_win32\tasks.py", line 423, in wait_forĭuring handling of the above exception, another exception occurred: 03:38:13,112 - ERROR - Unexpected exception raised in plugin handlerįile "C:\Users\noera\AppData\Local\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8\plugin.py", line 271, in _get_websocket_auth_step Which I gather from what I've read is Steam Guard popping up? I tried using the files from team_err_5_investigation.zip just in case, but doesn't seem to have done anything. I do get stuck at "Offline Retry.", though. I honestly have no idea what is happening or if my situation is even relevant to this particular issue.
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